Sculpture Studio Spring 2010 / Mayumi Roller |
Project 2: Kinetics and Interactivity |
When most people think of art, they immediately think of museums, exhibitions, and galleries. They think of drawings, paintings, and sculptures. And these types of art are all well and good, but they also have one thing in common, and that is that the only way a viewer can interact with them is by looking at them. There exists however another type of art, called kinetic art, which not only invites, but is completely dependent on the viewer's interactions. Without the viewer experiencing the artwork more than just visually, the artwork cannot completely exist as an artwork as a whole. Change is crucial in interactive works, whether it is that the viewer looks into a mirror, or rides a bicycle, walks on top of, or crawls under the work, like in many of Mowry Baden's works, the entire experience and relationships between the artwork and the viewer has changed. The artwork has now been affected by and also completed by the actions of the viewer, and the viewer also has been able to experince the artwork in many more ways than just from behind a glass wall or roped barriers or any other sort of boundary that one experiences in a museum or other more traditional art setting. In these settings the viewer is physically separated from the artwork, and their gaze is the only instrument in which the viewer can communicate with and take in the artwork. But with interactive artworks, the viewer can experience the artwork with many other sense than just sight and develop a relationship with the artwork on a much more intimate level. Whereas the meaning of more traditional artworks is made by the artist, the meaning of interactive artworks is made through the combination of the artist's work, the sculpture's presence, and the viewer's interaction as well.
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